An exciting and ultra-accessible anime-themed tabletop combat game for 2-4 players, brought to you directly from Japan!
Latest Updates from Our Project:
BackerKit Add-ons Clarification
10 months ago
– Thu, Aug 16, 2018 at 03:33:09 PM
Bradly here, and I wanted to post an update that addressed the BackerKit stuff. This is our first time using BackerKit, so there's been a bit of a learning curve for us. Please forgive us for the lack of clarification. I'm hoping to use this update today to clear some things up—things that I thought I had cleared up but in fact had not.
So, for starters, this first bit of clarification only applies to you if you purchased add-ons (those who didn't, you don't need to concern yourself with this update). Some of you completed the surveys correctly despite our incorrect directions, so you all needn't worry about this update either.
That said, we were not aware that, if you manually added to your pledge during the campaign, you get a BackerKit credit for however much you over-pledged. You will then need to use this credit to purchase the add-on in the BackerKit. We've adjusted the shipping on the promo character and the promo character + his Play Sheet so that you don't have to put out any further money if you over-pledged the exact amount for these items during the campaign. We have also removed the survey question at the beginning of the BackerKit as what was written there was both inaccurate and confusing.
So, whatever may have been said prior to this update about this matter is now obsolete. Use this update as the final word on this issue. We will be going through and manually fixing these issues for backers so that you all don't have to be burdened with it. If we have any questions or doubts about this issue as we go through and manually correct everything, we'll reach out to you individually through a direct message here on Kickstarter.
Again, we're super sorry for all the confusion; we were making this out to be waaaaay harder than it needed to be. But we should be good to go now!
Secondly: There was some issue with the shipping cost of purchasing additional copies of the game. That has since been corrected, and the accurate shipping totals are now showing up properly in the BackerKit.
Thanks again for hanging in there with us as we work through this learning curve. If you have any questions, don't hesitate to reach out!
Bradly & the LionWing Team
Post-Campaign Update No. 3: Surveys, Stretch Goal Characters, Swag, and Pre-orders
10 months ago
– Wed, Aug 15, 2018 at 07:10:29 PM
Greetings, Sainome Enthusiasts!
Bradly here, and we're back with another post-campaign update! Today's a big day for us, as we have several bits of news to announce! So buckle up, and let's get this show on the road. (This update's a lengthy one, but we encourage everyone to read it through to the end as we've only got good news to report on!)
For starters, backer surveys will [hopefully] be going out today! We've just received our approval from BackerKit themselves to send out the surveys (they have to review each project that is set to use their services), but we first have to send out what they call a "Smoke Test." A Smoke Test is a limited launch of surveys to a few randomly selected folks—at least one person from each reward level—to ensure that there are no snags in the system. So long as nothing breaks in that process, the BackerKit and pre-orders (more on those later) officially go live and the rest of the surveys then go out via email. We've already submitted our Smoke Test (16 people should currently have a link to the BackerKit waiting in their inbox), and because we're not anticipating any hangups, we've got our fingers crossed that we get the green light to send out the rest of the surveys this afternoon/evening. So keep an eye out! (We'll also be announcing on social media when we're sending out the surveys.)
As you might be able to deduce, we ultimately chose to utilize BackerKit as our pledge management software because it not only interfaces well with our fulfillment company's process for shipping logistics, but it also gives backers a clean and straight-forward program to work in when confirming their pledge orders.
That brings us to our next news item: While we weren't initially going to offer Sainome swag through BackerKit, as we didn't think there'd be a demand for it, we received a number of requests from folks asking indeed for Sainome-branded merchandise. Because of these requests—and because BackerKit offers post-campaign add-ons for such things seamlessly—we ultimately opted to run with the swag idea. As a result, we're offering some fun bits of merch that people can add to their pledge order when completing their survey, should they wish to! Of course, if you just want that for which you have already pledged, that's totally cool too! You can think of these extras as completely optional items that are meant only for those who want just a little more Sainome in their life!
To that end, over the last several weeks, we've been putting these items together, and today we're finally showing them off! You can check them all out at the bottom of this post as well as in the BackerKit itself. Do note that while you can order these add-ons individually, we've also bundled them together at a reduced price! Who doesn't love getting more for less! (whispers: the answer is no one...)
Alright, next on the list: Characters! So, both illustrators, Mizuki and Noito, have been hard at work designing the stretch-goal and backer-created characters! Today we're showing off one of the stretch-goal characters that we have the concept art for: the Introverted Scholar/Mistress of Vengeance! We love how she's turned out and hope you all feel the same way! We should have the final artwork for her next week, but in the meantime, take a look at the sketches below that show off both of her Forms! We should also mention that we have all the re-skins of the backer-customized characters as well. We'll be emphasizing those in our Character Spotlight series that we'll be continuing over the course of the next couple months. So look forward to that!
Next: As previously stated, pre-orders for the game will go live just as soon as the pledge surveys go out—which, again, we hope is today! "But how/where will I pre-order the game?" We've gotten that question already, and fortunately, the answer is simple: There will be a handy-dandy pre-order button right at the top of our campaign page that merely needs to be clicked on. Doing this will take you to the BackerKit pre-order screen, and from there, you'll just follow the prompts. It's as easy as that!
So if you have family and friends who missed out on the Kickstarter initially, feel free to encourage them to pre-order the game! While pre-orders don't get access to the high-ticket customization pledge levels (the $200, $400, and $1000 tiers), they do get access to the Tournament Elite, Arms Master, and Gladiator tiers, as well as all additional stretch-goal and backer-related characters! Folks who pick up the game at retailers (who didn't back the Kickstarter or pre-order it) will not get access to these characters and items, with the exception of the "Bride in Black" playmat. So don't miss out on adding a ton of replayability to Sainome by not pre-ordering the game!
Next: As mentioned in one of the earlier updates, we'll be streaming some matches of Sainome all throughout the lead-up to its release. We'll be posting about some of the streams here in the updates section; however, some streams will invariably be impromptu and consequently not announced far in advance. To make sure you don't miss any of these, be sure to follow us on Twitter and Facebook, which obviously are updated in real-time, and better yet, join our Discord! Our Discord is a ton of fun and at times hilariously raucous (see: our PR guy Mitch's self-reported arachnophobia and his typed-out play-by-play when he noticed, as he was answering questions about Sainome in the chat, a giant spider just feet away from his computer). Hence, not being a part of the Discord means you miss out on all sorts of fun silliness. Heck, we even reveal news there in advance sometimes!
Lastly: Thus far, everything post-campaign related is going as planned, which is always great news no matter where a company is in the production process after a successful Kickstarter. We're still on target to send all of our files to the printers by mid-September, so we're excited about that and hope you all are too!
Well, that will do it for today's update! Thanks for taking the time to read it over and for your continued support!
Until next time Sainomers!
Bradly & the LionWing Team
Post-Campaign Update No. 2
10 months ago
– Fri, Aug 10, 2018 at 02:11:07 PM
Bradly here, and we're back for our second post-campaign update! Today we're letting folks know that the backer-customized characters are done! The characters' names, skills, skill names, and re-colorations have all been completed, and now they're in the hands of our graphics guy Tyler, who's currently combining them all with the card UI! We'll be running Character Spotlights on these Heroes, as well as the stretch goal and backer-created characters, so be on the lookout for those in the coming weeks and months! We're showing off one of the re-colorations below for folks to see exactly what we're doing with these customizable fighters, so take a look!
Lastly: We were contacted a few weeks ago by a gaming outlet, the Nerd Q, about their backing of Sainome as well as their interest in providing coverage on it. This coverage eventually morphed into an interview that we recorded for their podcast, "Take 2." It's a 35-minute, super casual conversation on the formation of LionWing, the challenges of localization and more specifically localization in the analog games market, how we go about finding games to bring over to the West, and some background information on my time in the gaming industry. This is the first bit of media we've done for Sainome, however, it won't be the last! So keep an ear to the ground for more coverage like it in the coming months leading up to the game's launch! You can check out the interview here (do note that there's some swearing in the podcast, so be mindful of that when and where you choose to listen): https://thenerdq.com/take-2-episode-3-sainome-colosseum-r-english-edition/
And that will do it for today! We'll be back next week with another update!
Until next time Sainomers!
Bradly & the LionWing Team
Post-Campaign Update No. 1
11 months ago
– Mon, Aug 06, 2018 at 10:45:18 PM
We're back with our first real post-campaign update! Since the end of Sainome's campaign five days ago, we've been hard at work squaring away everything for printing as well as preparing the BackerKit (which goes live next Wednesday, August 15). This process has consisted of gathering and looking over all the files one last time as well as reaching out to and working with backers who pledged to the Colosseum Champion and Legendary Hero tiers to begin the process of customizing/designing their Hero.
Working with backers has been a really fantastic experience thus far; getting to meet and collaborate with them to ensure that the Hero they're customizing or creating is the exact one they want has been a ton of fun. We really think you're going to love these promo characters! In fact, we already have the data for three out of four of these backer characters and have sent that data off to Mizuki, the game's character designer, and our own graphic artist.
Speaking of Mizuki: he is currently working on the $16,000 stretch goal character he's in charge of designing. We sent him all of the details last week for what this character should look and play like, and he's already given us some concept art on her. We really think you all are going to love her. Noito, the artist who illustrated all of the Sainome Card art, is also already at work on the $18,000 stretch goal Hero he's in charge of. Because he'll be doing the Hero in his signature chibi style, this character will be extremely unique and truly unlike the rest. We're excited to show off that Hero in the coming weeks. In fact, all of the art will be completed within the next five weeks as the files go to the printers five weeks from this coming Wednesday!
Well, that will do it for today. If you haven't already, be sure to drop by our Discord; it's been great chatting with backers there, and we've been revealing various tidbits of information about Sainome and other LionWing Publishing stuff in the channel, so don't miss out by not joining up!
Until next time, Sainomers!
Bradly & the LionWing Team
We did it! Sainome Colosseum R is officially funded!
11 months ago
– Wed, Aug 01, 2018 at 11:07:06 PM
Well, everyone, we did it! Yes, we sure did. The Sainome Colosseum R Kickstarter campaign has officially come to a close, and what a thrilling adventure it's been! What's even more exciting is the fact that just in the last few hours, we were able to unlock another stretch goal, which will add an additional Hero to the game! Counting all promo characters—from those featured on the campaign to the ones unlocked via stretch goals, to those that will be created by our awesome backers—Kickstarter copies of Sainome Colosseum will now include a whopping 17 characters! That's almost double what the Japanese release has!
But that's just a small feat in the grand scheme of this campaign. In the last month, you all have taken Sainome Colosseum R from a mere dream to a stunning reality. We're beyond excited for you all to get your hands on the game, and we're certain that you're going to adore it when you do!
So, what happens now?
Well, we have indeed decided to use BackerKit. This will make the fulfillment process a breeze and will easily ensure that your copy of Sainome and your tier's goodies get to you on time!
You will be invited to confirm your pledge and shipping information once the BackerKit is ready to go live, which will take place no later than August 15.
What if I backed a tier that allows me to customize a Hero or create one?
For those who backed at the Colosseum Champion or Legendary Hero level, we'll be reaching out to you tomorrow to begin talking about the design process. At that time, we'll link you to all the necessary documents and information, and we'll also use that time to simply chat with you about the feel of the character you're wanting to create. We'll need this design information fairly quickly, though! We would like to have all of your character data/details by two weeks from today, August 15, though honestly, the sooner you can get it to us, the better! Having as much time as possible to work out any kinks is always ideal in these types of situations.
What happens if someone I know missed the Kickstarter but still wants to support the game before its retail launch?
BackerKit allows creators to add a "Pre-order" button right onto their project's campaign page, which is precisely what we'll be doing! Once that feature is live, we'll make an announcement, at which time you can direct your friends to the page to ensure that they don't miss out on the fun!
When will my card be charged?
We're not the ones who charge backers' cards; Kickstarter does that. That being said, you can expect it to occur sometime over the next few days.
What if I have a question about something; how should I get a hold of you?
We provide a number of methods to get in touch with us. For starters, you can always drop us a message here but also on Facebook or Twitter. You're of course welcome to drop by our Discord channel as well; there you can PM me (Bradly) directly. Or you can shoot our community manager an email at any point, and he'll take care of you. His email is firstname.lastname@example.org.
Is there anything else on the horizon for LionWing?
So, already some of you have reached out either through private messages, comments, or Discord, asking if we have any other projects lined up for the future. The answer is yes, most definitely, and we're super excited about them! However, we're not ready to talk about those projects just yet as we want to focus solely on making sure everything with Sainome goes off silky smooth.
Well, that will do it for this update! Thank you all again so much for your support! Now if you don't mind, we're going to go celebrate! (*≧▽≦)